Saturday, June 7, 2014

Published 10:09 AM by

Review of the game Borderlands 2 (PS Vita): Lost in Translation

Review of the game Borderlands 2 (PS Vita): Lost in Translation

         "One hundred percent console experience - on your portable device!" - Such clichéd frazochkami full of many modern releases. What to do: marketers and advertisers also want to eat, and that's necessary to arm them hyperbole so forget about any common sense. However, for every rule there is always his expulsion, and PlayStation Vita (like its predecessor), most of these exceptions now - abound. Here is a complete Killzone, that's a real Uncharted, finally, the recently released vsamdelishnye Borderlands 2 - with its vast world, acid colors and 87 bazillionami guns. And all this, in the literal sense, fits in your palm. Wonders the same!

Platforms                                    PC, PS3, Xbox 360, PS Vita
Genre                                    First Person Shooter
Developer                                    Software gearbox (original version)
                                                   Iron Galaxy Studios (port for PS Vita) 
Publisher                                    Sony Computer Entertainment
Official Site                            http://www.gearboxsoftware.com/games/borderlands-2
Release Date                            May 30, 2014

        However, the story of Borderlands 2 should start still not pocket with brand-new port, and with the original release, dated already in autumn 2012. All was well with him: and graphics struck artistic details (especially on PC), and cooperative gameplay riveted to the screen for long hours, and where the same without him, collecting loot forced repeatedly to return to the locations already mastered. With the motivation was also full order: alone we enjoyed romping jokes and studied the grim history of the planet Pandora, and when the team Connect four players - scored on all but the genocide of all living things (and sometimes inanimate).


      And held weekdays players in Borderlands 2. Under daring vesternovuyu Muzychko we overcame one test after another, cleaned out the cave and pumped own protege. The latter, at the time of the start of sales, the choice was only four, but then the list has expanded significantly due to numerous additions. Perhaps even in the Gearbox Software overdone with downloadable content - after starting GOTY-version they rivet half a dozen hefty DLC. Fans, of course, they were glad, but mere mortals rather perplexed and set aside money for something more practical.



 Judging by Western players to update release does not seem to be very stable and sported a pile of annoying errors and bugs.

We are more fortunate - to review tested already patched version of the game. 

       But how does all this fit feast for content on one (chetyrehgigabaytnoy) flash card for PlayStation Vita? To be honest, I have no idea. That fits, and that's it. Moreover, it is worth a reservation at once, fits quite naturally, as if Borderlands 2 was originally developed for the mobile platform Sony. Only one "but": if the shooter himself nestled on the game card, all DLC (and update) must extort from PlayStation Store'a. So get ready to spend an hour and a half this was a tedious process and tyagomotno.

      What got owners PS Vita? First, second Borderlands directly in all its original glory (well, almost). Second, add-ons, "Captain Scarlett and her pirate treasure" and "Mr. Torrg mesilovo satisfied" (reprinted from the names brazen cover of the game). Third, any nishtyaki smaller caliber, like new characters, weapons and equipment. Simply put, a content full package without any compromises there, so accustomed to portable consoles.

          The nuances verified and perfected mechanics shuternyh Borderlands migrated to Sony hendheld almost without loss. "Almost" because the buttons on the PS Vita less than controllers PlayStation 3 and Xbox 360, and the CPU and graphics chipset will still weaker than on older consoles. But even given the state in which it is the brainchild of Randy Pitchford on portable spaces, it is difficult not to like respect for collective Iron Galaxy Studios. They really did everything that was in their power.
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